Advanced Unity Game Development for Teenagers
Design & Develop 3D games with C# & Unity Engine. Code Your 3D Unity games for web, Mac & PC.
- Improving the concepts of Unity
- Get A Solid Understanding of C# & Basic Programming Concepts
- To build 3D game engine using Unity
- How to integerate UI, visuals and code together
- The mechanics of 3D world
- How to adjust camera movement during motion
- Build Real Games With C# & Unity
Course Description
‘Learn how to create and program your very own 3D Platformer game using Unity. Unity is an industry leader game development engine used by many large gaming studios and indie developers across the world.
In this module you won’t just be learning programming concepts, but applying these concepts to real game development scenarios.
We will be dealing with player movement, NavMesh navigation, AI pathfinding, save and loading systems, basic pick ups, using asset packs, debug code, making particle effects and more. We will also provide a robust code architecture for managing more complex projects by setting up namespaces.
Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started right away
Mode
Online / Offline
Levels
3 levels
Level Duration
48 hours
This Course Includes:
- Suggested Age: 12+ Years
- Prerequisites: Unity Game Engine
- Location: Online and Classroom
- Mode of Delivery: Group Session and 1:1
- Batch Size: Maximum batch size upto 5 students per faculty for online classes
- Language: English
- Credits: End of term module completion certificate & Awards based on performance
Looking For Start Date?
1:1 starts on demand
Group batches starts several times during the years, please reach out for start dates.
Bonus Features
Completion Certificate
Performance Awards
Feedback From Instructors
1:1 Parents Teacher Meeting
Special One-Off Workshops
Entrepreneurial Skills
Detailed Curriculum
- Level 1
- Level 2
- Level 3
Level 1
- Understanding the concepts of Unity as a 3D game engine
- Developing Games for Mobile and Joystick
- Understanding and getting to know 3D world and physics
- Adding multiple levels
- Transitions & Colliders
- First Person Movements. First Person Movements
Level 2
- AI that follows the player, player health and link it via code
- Animating a character, make multiple animations work in a cycle, Animation works with AI
- Adding Camera Movement to the game, first person game to a third person game
- multiple collectable items and gathering them
- Stitching the UI, Visual and Code together
Level 3
- Inventory and Items
- Equipment and Integration
- Stats, Enemy AI, Combat
- Graphics and Visual Integration
- RPG Game rollout
Learning Pathways Post This Module
Post completion of the module, Students can opt for these following related modules to further their learning.
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Students Portfolio
Our students have always enjoyed learning with us, as much as we have enjoyed teaching them. Check out the amazing projects created by them! Some amazing Projects created by our amazing students.